In the hierarchy window, select the Images item and use the Browse button to select our folder with pictures.ĭrag the full character image onto the artboard as a reference for creating bones. In the main menu, execute the New project command. Thus, we have a folder where drawings of body parts are located – the flesh of our monster, as well as the original image. The main thing here is to take into account how the images will be superimposed on each other and, accordingly, make slices with rounded edges and smooth blurred colors. It is necessary to split our picture into separate images of body parts that will move relative to each other. I am an artist from the word bad, but this did not prevent me from painting one sweet, charming creature. PNG file format with transparent background. Open your favorite graphic editor and draw what should later walk, jump and perform other body movements. Of course, we will not repeat here ready-made examples from the assembly, but rather we will sculpt our own Frankenstein for the soul. All functions are available to us here, except for exporting projects, but this is more than enough for us to make an impression. Preparation for workĭownload and install the trial version. And of course I would like to share a little tricks and tricks when creating animation and integrating it into the game code. Why did I write this tutorial if there are already detailed tutorial videos on the official website? Basically, to increase the Spine community at the expense of the Russian-speaking audience, because the larger the community, the more dynamically the project develops and the faster problems are solved. Ease of use and eye-catching design creates the impression of magic happening on the screen! This tool will be of interest not only to indie developers and novice game designers, but also to experienced market players. Spine 2d animation is a program for creating skeletal 2-dimensional animations, apparently. Relatively recently, on the kickstarter, the fundraising for a new tool for game makers was completed, but this was not covered in our blog.
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